![]() The main menu offers the chance to save and load, plus look at a summary of your items collected so far or a check on the characters met along the way. At the bottom of the right screen is you menu list, which lets you open a memo book, open the main menu, look at / interact with doors, observe things or talk to people. But for the most part the approach works fine. Depending where he is in the hotel, sometimes he will run, other times the pace is more of a ‘meander’, which can grate at times. Which sets it all up nicely for the main meat of the game! So you hold the DS on its side for the whole adventure, moving Hyde around by using the stylus on a top-down plan of an area of the hotel whilst a first-person viewpoint is shown on the left screen. ![]() Everything related to setting the right atmosphere is in place and definitely adds to the whole experience in a very positive manner. Difficult situations, normally the ones where you could face a 'Game Over', are made even more tense thanks to the fast-paced beat in the background, and then other synth-based tunes are laid back, just like the blasé mood of Kyle Hyde himself as he mooches around the joint in his trademarked detective-like trench coat. It can look a little grainy and pixellated at times, but it is a vast improvement over Another Code.įollowing the gritty, stylised approach taken with the visual side, Hotel Dusk's soundtrack is suitably downbeat, moody and yet equally intense and light-hearted, piecing together the right mix of music for whichever situation you are faced with. In addition, the taller view gives better perspective for the 3D navigation of the hotel itself - as you control the game on the plan view image on the right screen, the hotel is portrayed in all its polygonal glory on the left. As everyone and his dog has previously stated, it appears just like the style used in that age-old A-ha video for Take On Me. All characters are like black-and-white sketches of people, except they constantly active to give them a mesmerising animated quality. Part of this is to make it seem like you are playing an interactive book, but it also lets the character art be expanded to fill the screen more, which is definitely good news considering the fantastic style employed. The first thing to note is that the DS is held just like during Brain Training, in other words on its side like a book. This may have worked quite well, but Cing has devised an even better approach for Hotel Dusk. In Another Code the graphical approach was to have a top-down viewpoint on the lower DS screen, where the stylus controlled the main character, whilst the top switched between highly detailed static images at the appropriate times. But little do you know there is far more to it than meets the eye. After years of hitting road block after road block, you stumble across a dingy accommodation called Hotel Dusk, expecting your stay to be as downbeat as the place itself. Hard-edged through and through, only the determination to find your ex-partner Bradley and seek enlightenment as to why he betrayed the force and his closest friend keep you waking up each morning. Life has been hard on you since handing in your badge and hitting the rocky road life seems to have dealt you, and as a result you do not give a damn about anyone or anything. You are Kyle Hyde, ex-officer of the law turned salesman peddling wares to folks across the country.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |